[Table of Content]
1.1.0 – Creating your Character
1.1.1 – Player Classes
1.1.2 – Hardcore Game Mode
1.2.0 – Basic Input
1.2.1 – Combat Input
1.2.2 – Using Abilities
1.2.3 – Executing Monsters
1.3.0 – Experience & Levels
1.3.1 – Experience Modifiers
1.3.2 – Combat Modifiers
1.1.0> Creating your Character
When creating your character there are by default 4 available player classes. Your character’s stats will depend on which class you select, although the largest difference between the classes are their unique set of abilities.
Each character have six special abilities that you can use during combat to attack enemies or buff yourself. All abilities also have 2 – 4 attack-modes that can be unlocked by upgrading the ability later on in the game when your character level up.
1.1.1> Player Classes
>The soldier is a well trained mercenary with a skill focus on brute strength, making him ideal for close-quarters combat. His abilities aid him with extra forceful attacks.
>While still capable of fighting in melee combat he’s by default more adapted for the use of ranged weaponry and hold a better knowledge than any of the other classes on how to use weapon plasma fuel more efficiently.
He’s also far more talented on harvesting plasma fuel from fallen enemies.
>The mysterious character with strange tattoos all over his body? That’s the cryptic! He appear to have a stream of dark energy flowing through his veins and is making use of it to cast powerful ranged attacks.
The Cryptic is an all-around character with a focus on defenses, most of his abilities are of ranged type but he’s not scared to engage in melee combat.
>Her defenses are not as good as the other classes unfortunately however, she is very skillful in ability casting and ranged weapon handling. Making use of her abilities to summon minions and draining your enemies blood combined with guns and rifles might not be a bad idea.
1.1.2> Hardcore Game Mode
You can toggle the ‘Hardcore’ game mode for a little extra challenge if you wish.
Hardcore characters are given only a single life, meaning that if you are killed by a monster or a trap your character’s death will be permanent.
While playing in Hardcore-mode better items will drop and extra shards and experience provided when completing missions and bounty contracts. On top of this there’s also a Hardcore-ranking tracker active while playing in Hardcore-mode, tracking the progression. Your current Hardcore-ranking can be viewed by opening the Character Profile panel in-game.
When your Hardcore-mode character dies all your Hardcore-stats are summed up and kept record of in the ‘Lost Characters’ page in the Main Menu
1.2.0> Basic Input
|Exploring the world allow you to discover new areas, monsters, items, mysteries and much more. But in order to explore it, knowing how to navigate through the maps properly is a must. The default player controls can be seen on the image to the right|
1.2.1> Combat Input
|Combat is one of the core elements of Loot Burn Kill Repeat. As you explore and progress in the world you’ll encounter a vast number of creatures that will swarm around you, all with one single thing on their minds, to kill you.|
|To attack a monster you have the choice of using either your equiped weapon or one of your abilities, to use your weapon (or punch if you are unarmed.) you can simply press your right mouse button [RMB], and your character will perform an attack in the direction he’s facing.|
If you successfully inflict damage on an enemy, the damage cast will be determined by your character’s base damage stats + any equiped weapon’s damage value. Ranged weapons usually deal more damage but require weapon plasma fuel to be fired.
1.2.2> Using Abilities
To be successful in combat you will need to use your abilities in order to keep the invading monsters at bay, to do this you can open up your Ability list [O], select the desired ability and pressing the ”Equip” button the ability will be moved to the quickbar and can then be activated by pressing the associated numerical key.
(Tip: Holding [L-Shift+LMB] on the ability icon will auto-equip it if there are free quickbar slots. [L-Shift+LMB] on a quickbar item will unequip it.)
Abilities cost Energy to use, your character’s energy value can be identified by the blue bar on the HUD. Energy is restored by killing more monsters, and the amount of energy restored is determined by your character’s Energy Claim skill.
1.2.3> Executing Monsters
When you’ve dealt severe damage to an enemy there’s a chance that it will stagger, leaving an opportunity for you to execute it for an extra experience and Energy Claim multiplier reward. The monster will be highlighted in orange color, and can be executed by pressing the execution-key [Z].
While executing a monster you are still vulnerable to other nearby monsters so doing so at the right time is vital.
1.3.0> Experience & Levels
Killing monsters, completing missions and making progress in general is rewarded with experience for your character. When enough experience has been gained your character will increase in level and receive new attribute and ability points that can be used to improve your characters properties
The attribute points can be assigned to an attribute of your choice from the Character profile window [C] and the ability point can either improve and existing ability or unlock a new ability or Ability Modes [O]
The character’s abilities are unlocked when you reach a certain level, and to unlock further modes of the ability you must increase it’s tier rating, this is done by assigning your ability point to the ability.
1.3.1> Experience Modifiers
Throughout the game you will receive various experience modifiers, either by unlocking Item Modifiers with crafting Materials, or by completing certain challenges in combat that are always tracked during the game session.
1.3.2> Combat Modifiers
There are also combat action modifiers that will have an impact on the amount of experience you gain.
– Multikill: This modifier is used on the xp gain value when you manage to slay 3 or more monsters at the same time. The modifier value is determined by the kill count.
– Kill-streak: This modifier will be applied if you manage to kill multiple monsters, each and one within a short time-span.
– Execution: The execution primarily multiplies your Energy Claim bonus but also offer a small xp gain modifier