v2.27 Content Update
There are alot of new content available for Loot Burn Kill Repeat in v2.27 for starters, the Cryptic’s Barrage ability has replaced the old ”Carrier” attack, while the new Barrage instead fire six projectiles with a total spread of 90*, and hold 4 different attack modes for you to experiment with. Some improvements have also been done to the player character’s ability-casting animations.
There’s no longer any need for you to place your health vials in the item quickbar, as long as there’s a health vial in your inventory all you need to do is to press the health-vial icon near your health bar in the game’s main HUD, [Hotkey: H].
The Bounty contract-system have some new updates aswell, one worth mentioning are the new bounty items. Instead of regular gear with greater power as such that were available to purchase from the Bounty Keeper in previous versions there are now items that will instantly upgrade your character’s abilities and skills, aswell as items that can be consumed to upgrade gear that are already in your possession.
Furthermore, XP and other resources rewarded when you complete bounties and missions have been increased and balanced for higher difficulty modes.
Journey through 34 new unique world chunks spread out throughout chapter 5 – 9, encounter 6 new randomized world events, 8 new monsters have been added along with lots of new loot. In total 5 new weapons, 8 new armor pieces and 1 new consumable type.
Unlock 9 new item modifiers with powers ranging from reduced ability cooldowns to increased shard drop rates and bounty marks gain, there’s also 11 additional ‘exquisite modifiers’ for unique equipment.
New for v2.27 are also 4 achievments and 2 missions to complete!
Make sure to take a look at the Update Log for a complete list of changes, fixes and improvements!
Full list and description of the new item modifiers:
//Cooling > Reduces the cooldown of all your abilities
//Contractor > Earn additional bounty reputation/xp for every third monster you kill
//Greed > Monsters drop more shards when killed
//Shurikane > Chance that shuriken is automaticly cast when recieving damage [Cryptic only]
//Flame Rooted > Entangle also summons a fire pit that inflict fire damage over time [Cryptic only]
//Erupting > Erupy ability will summon 2 demons that fight by your side [Soldier only]
//Stung > Stinger ability deal additional damage [Tech only]
//Chained > Chain Strike can hit 2 more monsters per use [Cryptic only]
//Puppeteer > Minions summoned by you gain increased damage ( 25% – 200%, determined by modifier tier)
Full list and description of the new exquisite item modifiers:
//Sacrifice > Degenerates health over time, but when 100 % of your health has been stolen by the item Nan-Ma’altxuuz spirit is awakened
//Torment > Monsters that come closer to the player than 3.3 meters will start to bleed for 2 – 5% of your damage rating
//Multi Healer > Restores health each time you are rewarded with a multikill bonus
//Streak Foot > Increases your move speed for a short while after each kill streak bonus you are rewarded
//Head Hunter > Chance that a random exquisite item is dropped when you kill a master-ranked or greater monster
//Blood Gift > 5% chance that a demon is summoned when a monster is killed by the player
//Authority > Killed monster officers create a frost nova, dealing frost damage to all nearby monsters
//Nova > When taking poison damage there’s a 20% chance to cause an explosive nova dealing 150% of weapon damage as Fire DMG
//Teeth > Chance that toxic teeth are ejected in all directions when taking damage
//Necroiaculat > Chance that monster corpses fire projectiles toward nearby monsters, when a monster is killed
//Blaze > The player character leaves a trail of fire, dealing damage to anyone entering the trail