[Update Log: 2.29]

//UPDATES 2.29

//AI

  • You can no longer craft items by speaking to the Engineer, you must find a craft station instead
  • The Engineer now sell blueprints
  • Monster ”Enforcer” is now immune to knockback
  • Monster ”Slasher” is now immune to knockback
  • Monster ”Brawler” is now immune to stun
  • Monster ”Cultist” is now immune to slowdown
  • Monster ”Masher” is now immune to knockback
  • Monster ”Martyr” is now immune to stun
  • Monster ”Admin” is now immune to stun
  • Boss ”Commander” is now immune to knockback
  • Boss ”Commander” will no longer get scared nor escape the player
  • Monster ”Cpt Barklery” is now immune to slowdown
  • Monster ”Dahl’Kuztak” is now immune to knockback and stun
  • Boss ”Ascendant” has been replaced with ”Paige the Distorted”, who better fit the storyline

//Balancing

  • Increased overall penalty applied to the Void Walkers Blink action. (ie. teleports to another location during combat)
  • Increased drop chance of the ”Heart of Ma’althunx” during the ”Last Man Standing” world event
  • General balancing of the various enhancement modes of the soldier’s ”Stomp” ability
  • Increased amount of crafting materials that are dropped determined on current item tier
  • Modified material drop chances
  • Reduced damage buff value by miniboss Agitator modifier by 25%
  • Changed monster line-up in Cargo Bay maps
  • Agitator modifier no longer affect monsters in the same miniboss-pack as the one with the modifier
  • Modified monster line-up in Ch8. Highlands
  • Increased monster level modifier for higher difficulty settings
  • Monster level is now by minimum equal to the player character’s level while playing in ‘Hard’-difficulty
  • Reduced the damage inflicted by the Rangers Power Shot attack
  • Reduced the damage inflicted by the Rangers Tunneler attack
  • Increased tier modifier for weapon damage properties in the procedural item generation
  • Reduced the minion damage buff received by item modifier ”Puppet Master”

//Audio

  • Trimmed length of clip ”Game/Skill_Increase.wav” and reduced background noise
  • Trimmed length of clip ”Mob Attacks/Healing.wav” and reduced background noise
  • Trimmed length of clip ”Objects/Alert.wav”
  • Trimmed length, increased bass and reduced noise of clip ”Abilities/Bodyblast_Cast.wav”
  • Trimmed length of clip ”Abilities/Puncture_Cast.wav” and added a Phaser effect
  • Trimmed length of clip ”Abilities/Ram_Cast.wav”, added Wah-effect and increased bass
  • Trimmed length of clip ”Abilities/Ram_Hit.wav”, and reduced background noise
  • Reduced background noise of clip ”Misc/Air_Whoosh04.wav”
  • Trimmed length of clip ”Misc/Air_Whoosh03.wav”, increased bass alot and reduced noise
  • Added vocal resonance filter to clip ”Char/Grunt_Screams02.wav”
  • Trimmed length of clip ”UI/Item_Equip.wav”
  • Trimmed length of clip ”UI/Item_Select.wav”
  • Changed music track that play when discovering the Oxygen Processing facility
  • Added a music track to Med Labs sub-chapter ”Reseach Facility”
  • Reduced sound volume of the monster proximity mines while active

//Visuals

  • Updated some of the oldest weapon models in the game
  • Updated the ”Nox” monster model and texture
  • Updated the ”Nox” monster’s toxic trail FX
  • Changed color of the background fog in all Cargo Bay maps to a more suitable color
  • Updated Beastiery icons of some monsters
    >//Fighter updated
    >//Rowdy updated
    >//Brute updated
    >//Cultist updated
    >//Conjurer updated
    >//Crawler updated
    >//Nox updated
  • Improved the ”Lateral Field” Marker-modifier Particle systems
  • Reduced the particle size of particles emitted by the ”Sovereigns Bane” exquisite weapon
  • Improved weapon fire-blast particle system
  • Improved weapon poison-blast particle system
  • Added a light beam to the tram cars that move along the rails in the Tram Network maps to give the player a chance to detect them before they actually run him over
  • Added more destructible geometry to the second map in Sub-Ch.4 Tram Network
  • Updated terrain textures for the terrain in Tram Network – Crash Site
  • Implemented fog of war for the minimap
  • Updated the texture for the wandering merchant ”The Collector”

//Gameplay

  • Added new item modifiers
    >//Illuminate – The player’s energy vital is fully restored whenever a monster is killed
    >//Ominous – The item emit ominous pulses at regular intervals that strike fear in the carriers opponents
    >//Underdog – All of the player’s attacks are guaranteed to be critical hits if the player’s health is below 25% of it’s max value
  • It is now possible to craft items of common item class, previously only exquisites could be crafted
  • Field Repair Kits are always generated at Tier 1 now, since there are no need of higher tiers for this item.
  • Doors in the Desola Station (Ch.8- Highlands) now open faster
  • First objective of mission ”Third time’s the charm” now make use of the new Crew Database UI instead of a simple button with not visual feedback
  • Crafting is now handled by activating ”Crafting Stations” in combat zones. Each item crafted require a craft card that will be consumed in the process
  • The tracked bounty contract id is now saved when closing the game so the very same contract will remain tracked when reloading your character
  • Common monsters may now also drop Energy Fuses and Plasma Cartridges at rare occassions
  • Added new Achievments
    >//Biochemist
    >//Wretched Cargo
    >//Demigod
    >//Handyman
    >//The Librarian
    >//Markologist
    >//Proxy War
    >//HC Master
    >//IRIS
    >//Ample Alternative
  • Increased the delay between spawned monster waves during the world event ”Flood” in Ch.9 – The Hive
  • Created a minimap to help the player explore every corner of the world
  • Updated Achievments with new restrictions or new restriction values
    >//Environmental Hazard (Bonus Restrictions, rewrote description)
    >//On a roll (Bonus Restrictions, rewrote description)
    >//Industrial Slaughter (Bonus Restrictions, rewrote description)
    >//Executioner (Removed)
    >//Totally Off-topic (Removed)
    >//Off-topic (Bonus Restrictions, rewrote description)
    >//Mega-streak (Removed)
    >//The Tailor (Bonus Restrictions)
    >//Bounty Hunter (Fixed tooltip that displayed out-dated info)
  • Enemies that flinch when struck with a critical hit will now stop moving temporarily to find their balance again
  • Hardcore ranking now also count the amount of exquisite items and amount of void challenge missions that you’ve completed
  • A message is printed in the message box when the player purchase a new bounty item/booster

//Game World

  • Added new data logs & lore
    >//Beastiery entry: [Excavator]
    >//Lore of the Gallery
    >//Lore of Iterations
    >//Lore of Speciemen-8
    >//Lore of the Remnants
    >//Lore of the IGSF
    >//Lore of the Alien Race
    >//Lore of the Guardian
    >//Lore of Abjection
    >//Lore of the Dimensional Rift
    >//Lore of Sindre
    >//Lore: [Planet of Flesh and Blood I]
    >//Lore: [Planet of Flesh and Blood II]
    >//Lore: [Planet of Flesh and Blood III]
    >//Log: [Station Data: Desola Station]
    >//Log: [Holzknecht’s Lost Research I]
    >//Log: [Holzknecht’s Lost Research II]
    >//Log: [Log Board Records]
    >//Log: [Booth’s Examination]
    >//Log: [Vladimir’s Testimony]
    >//Log: [Chants of the Lost]
    >//Log: [PM: Distant Fighting]
    >//Log: [Forsaken Sacrifice]
    >//Log: [Paige’s Frustration]
    >//Log: [Rabid Manners]
    >//Mail: [Stasis Room Access]
    >//Mail: [By-products & Weed]
    >//Mail: [Something ain’t right]
    >//Mail: [The Garden]
    >//Mail: [Field Outpost 5]
    >//Mail: [Something ain’t right]
    >//Mail: [Uncontrolled Shivering]
    >//Mail: [Deposit 12]
    >//Mail: [Antibiotics Supplement]
    >//Mail: [Moody Maintainers]
    >//Mail: [Additional Supplies]
    >//Com: [CENTCOM Lost]
    >//Com: [Scattered Operatives]
    >//Com: [FOP Established]
    >//Tutorial: [COLOP Craft Stations]
    >//Tutorial: [Minimap]
  • Added new maps
    >//The Gallery
    >//3 new instances of Ch.10 ”Core of Sindre”
    >//2 new instances of Ch.9 ”The Hive”
    >//2 new instances of Ch.5 ”The Bridge”
    >//2 new instances of Ch.3 ”The Armory”
    >//2 new instances of Ch.7 ”Caverns”
  • Created new world chunks
    >// 2x – Ch.10: Core of Sindre
    >// 3x – Ch.9: The Hive
    >// 2x – Ch.7: Caverns
    >// 3x – Ch.3: Armory
  • Created new world events
    >//Corpse Walker [Chapter 10]
    >//Lost Rescue [Chapter 10]
  • Added new items
    >//The Illuminate’s Hat(Exquisite Helmet)
    >//Ominous Spaulder(Exquisite Shoulder guard)
    >//Daelman’s Shock Top(Exquisite Chest Piece)
    >//Pod Launch Codes(Mission item)
    >//COLOP Craft Card(Mission item)
    >//Doc’s Decaying Head(Mission item)
    >//Sample of the Ancient(Mission item)
    >//Bolts and Wire(Mission Item)
    >//Unsolicited Plants(Mission item)
    >//The MechaDoc(Mission item)
    >//Pulse Launcher(Common Ranged Weapon)
    >//Rusty Knife(Common Melee Weapon)
    >//Two-Barrels(Common Ranged Weapon)
    >//Disc Ejector(Common Ranged Weapon)
    >//Rim Blade(Common Melee Weapon)
    >//HVPP ‘Money Maker(Exquisite Ranged Weapon)
    >//Medzak’s Steam Blade(Exquisite Melee Weapon)
    >//Blueprint: Health Vial
    >//Blueprint: Repair Kit
    >//Blueprint: Steam Blade
    >//Blueprint: Money Maker
    >//Blueprint: Shock Top
    >//Craft Card(New Consumable used to craft items)
  • Added new characters
    >//The Caretaker(Unique NPC/Monster)
    >//Paige, the Distorted(Unique monster/Boss)
    >//Peter Gully, the Lost One(Unique monster)
    >//MechaDoc(Merchant)
    >//Cornwell, the Corpse Walker(Unique monster)
  • Added new NPC conversations
    >//Archeologist: Key of Illumination
    >//Legless Hunter: Halls of the Illuminate
    >//Legless Hunter: The Heritage
    >//Legless Hunter: Headless
    >//Legless Hunter: Figuring out the body
    >//Legless Hunter: Electrocute
    >//Captain: Paige Turner
    >//Engineer: Craft Cards
    >//Engineer: Craft Stations
    >//Engineer: Peter Gully
    >//Cpl. Anderson: The Sergeant
    >//Cpl. Anderson: Field Outpost
  • Mission updates made
    >//Mission ‘Space Bird’ has been updated, also the mission name was changed to ‘Extraction’
    >//Mission ‘The Electrician’ is now a hidden mission and can be started by finding the power system interface in the Maintenance section
    >//Updated mission briefing for Mission ‘Herbs n Mushies’
    >//Updated mission briefing for Mission ‘The Electrician’
    >//Updated mission briefing for Mission ”Free Falling”
    >//New Mission: ‘MechaDoc’
    >//New Mission: ‘The Craftsman’
  • Updated the ”Nox” beastiery entry

//Unsorted

 

  • Removed multiple audio and music assets that were not in use
  • The text displayed in the game’s end credits can now be skipped by pressing the Esc, or Enter-key
  • Optimized AI attack classes//Base variables, members etc. that are the same for similar attacks are now shared from a single instance of the attack instead of created separate for every instance of the object
  • Optimized NPC patrol behaviours
  • Optimized Player ability classes
  • Optimized some quite expensive particle systems used in the environments of the final chapters of LBKR
  • New input ”Consume Cartridge”, to quick-use plasma cartridges
  • New input ”Consume Fuse”, to quick-use energy fuses
  • Optimized AI Avoidance behaviour
    >//Reduced amount of collision calls necessary to calculate avoidance
    >//Only AI within the camera frustrum are now added to avoidance calculations
    >//A single global list of BOID/Avoidance agents are maintained now, instead of separate for each agent
  • Optimized and improved AI miniboss members
  • The Log book is now sorted by chapter
  • Optimized Bounty Contract event calls
  • Item Modifier tooltips now reveal the item modifier’s name aswell
  • An UI message is broadcast when Property Modifier items are consumed

     

     

//User Interface

  • The number of accomplished world events in the current map is now displayed when viewing the game menu or standing near a map transition point
  • Created a new shop window specificly for identifying items when speaking to the Archeologist.
  • Improved UI of the crafting window
  • Added button to allow instant access to energy fuse consumables in the player’s inventory
  • Added button to allow instant access to plasma cartridges in the player’s inventory
  • Buff hints now appear for player ability effects and monster health/energy steal effects
  • The mission list window now display if the selected mission is of a ”challenge” type, and also explain to the player what this mean

//FIXES 2.29

//AI

  • Fixed issue with some AI conversations always beeing available to read despite them beeing managed by story progression
  • Fixed a glitch that made the boss ”Machinist” jump through the floor if all his utility hatches were destroyed
  • Fixed issue with minions summoned by the player not following the player character through the portals that appear during the Navigator’s boss encounter in chapter 4
  • Outpost CO. Oscarsen’s conversation ”Desola Lockdown” is no longer available until the player have reached Ch. 7; Caverns
  • Repaired a bug that had some unique monsters not unlocking their assigned achievment restrictions once killed by the player
  • Allied AI should now understand if their target(s) die and try to find a new target to attack
  • Fixed issue with AI character’s Flocking behaviour still calculating post-character death
  • Fixed issue with the Masher continuously charging forever in case the character get stuck while charging.
  • Spirit of Nan-Ma’altxuuz no longer spawn active when the item modifier ”Sacrifice” is activated
  • The boss ”Lurker” now drop the mission bound item ”Legless Leg” as supposed to when killed by the player
  • Ranged AI can no longer spend more than 5.5 seconds on repositioning while in combat, this is to ensure that the AI no longer can get stuck while doing so.
  • Fixed issue with the player character freezing and the AI turning invincible if the player tried to execute it at the sime time as the AI got scared, tried to escape from the player or the AI was following a scripted path.
  • The Crest Orb’s tentacles are no longer disabled if the player dies during the battle
  • Fixed an issue with some minibosses / unique monsters that had them detect the player instantly after map transitions
  • Fixed issue with the AI attack ”Psycho” (Suicider) not inflicting damage upon it’s victim(s)
  • Fixed issue with AI attack ”Enhanced Skills” sometimes making the AI character inflict duplicate damage to it’s targets
  • Monsters that use the ”Charge” attack will no longer return to their idle/stunned state if their target attack position returned as invalid
  • Fixed issue with the Nan-Maaltxuuz spirit not searching for new targets when it’s lasthas been killed
  • Fixed issue with some AI spawning inside map geometry in the Tram Network – Central Hub map
  • The Saboteur no longer stand idle when spawning in Tram Network – Crash Site
  • Ranged monsters can no longer get stuck while trying to reposition during combat

//Audio

  • Fixed issue with track C3BM0_Cargoship not playing when entering the Armory

//Visuals

  • Fixed issues with some world geometry not beeing rendered in the Cargo Bay maps
  • Fixed issue with the frozen AI elemental FX (ice chunk) not beeing disabled when the monster dies
  • Fixed multiple glitches in world chunks of various chapters in which the geometry would clip/collide
  • Nox and Martyr’s suicide attacks now emit their attack particle systems when cast
  • Added missing mission markers for the mission ”The Obscure Machine I”
  • Fixed position offset for the player character whilte executing Ramblers
  • Trees placed in some world chunks of Tram Network – Crash Site are now rendered properly

//Gameplay

  • Fixed a bug in the world event ”Ambushed Checkpoint” that prevented the soldiers log book from loading properly
  • World event ”Crump’s Demise” now unlock it’s Achievment restriction when accomplished
  • Added a missing floor collider for an elevator in one of the world chunks of Ch3. Maintenance
  • Fixed issue with the boss ”Lurker” often spawning in an inactive state
  • Added missing world colliders in the first & second instance of the Cargo Bay maps
  • The character ”Weird Corpse” in Cargo Bay II is now interactible as supposed to
  • Fixed issue with the 16th objective of the mission ”Covert Wretch” not beeing possible to complete
  • Fixed issue with the travelling NPC ”Collector” not receiving necessary mission data while in the Secure Outpost (Safe-zone post-chapter 5)
  • Fixed issue with the player not beeing able to enter the ”Sovereigns Tomb” in Ch.9 – The Hive
  • Fixed issue with the fourth objective of the mission ”Black Bird” not being possible to complete
  • Fixed issue with the 14th objective of the mission ”Black Bird” not being possible to complete
  • Fixed issue with the 15th objective of the mission ”Black Bird” not being possible to complete

//Game World

  • Added a missing player block/clip wall in Ch0: Prologue to prevent the player from falling down the elevator shaft in the power utility room
  • A corpse that was floating in mid-air in Ch0: Prologue has been moved down to the ground
  • Added the missing data log ”Hot Package” to the Crew Quarters chapter
  • Added missing floor collider in the Research Facility map
  • Fixed multiple bugs that removed some world geometry from certain world chunks
  • Added missing world colliders in the Cargo Bay maps
  • Added missing world colliders to the Joker encounter world chunk in Ch.10 Core of Sindre
  • Repaired broken path nodes for the horizontal moving platform in the Armory leading to the ”Other side”
  • Repaired broken pathfinding grid-systems in the Tram Network maps
  • Fixed issue with the player sometimes beeing locked out from the explosives storage room in the Armory chapter.
  • Multiple doors that the player are not supposed to be able to pass through in Tram Network – Crash Site has been locked
  • Repaired broken world collider(s) in Tram Network chapter
  • Added a clip wall that was missing in the crashed IRIS transportation vessel found in Ch.4 Tram Network – Crash Site.

//Logics & Utilities

  • Repaired broken reference to object pooling in one instance of the Med Labs chapter maps.
  • Fixed issue with the player beeing able to progress to chapter 3 even if the player has not completed the chapter 2 story mission
  • Fixed issue with the map transition point of the final map in Ch.3 – Maintenance, showing incorrect access destination name
  • Mission ”The Navigator” now updates properly even if the player skip the objective to investigate the quarter perimeters and instead goes straight for the explosives
  • Fixed issue with some monster spawners beeing triggered massive amount of times by the frame that the player entered it’s trigger zone
  • Correct elemental effect type is now loaded for item modifiers, some deprecated code corrupted the data on load making certain item modifiers load wrong elemental type
  • Fixed issue with Minibosses sometimes not beeing able to spawn since no spawn location could be found
  • Fixed issue with the door leading to the Cargo III access point not opening after all seals have been removed by the player
  • Fixed issue with the Randomizer III achievment not unlocking one of it’s restrictions when the player accomplish the ”Crump’s Demise” world event in Crew Quarters
  • Fixed issue with the player character respawning outside the map bounds in Ch.1 Med Labs if the mission ”Finding Refuge” has not yet been completed and the player is killed by a monster.
  • Callstone consumable tooltips are no longer displaying invalid minion names with Bot_ prefix
  • Fixed issue with projectiles fired by the item super modifier ”Necroiaculat” (Skull Charm armor piece) beeing fired in weird directions
  • Fixed issue with the mission ”Into a Bind” not progressing if fast-travelling to the Armory and not visiting the armory access point through the Maintenance chapter
  • Repaired a bug that kept game characters from moving along with a horizontal-moving platform
  • Fixed issue with some Forsaken-race related bounties beeing regenerated every time the bounty contract is re-loaded
  • Fixed an issue with the player sometimes not beeing able to enter the Prime’s Chamber despite the player having the ”Crest” key in their possession
  • Hardcore profiles can no longer be saved post-death by closing the game instead of loading the Main menu when the death-screen is displayed
  • Fixed issue with the Drone/Bot in Tram Network – Central Transfer not waiting at correct position if the mission Black Bird was in progress and objective id 9 or greater was active

//User Interface

  • Fixed issue with the journal/log list leaking entries over the edge of the list’s border
  • Achievment accomplishment hints now open the Achievment window when clicked
  • The bounty contract panel is now opened when the player press the contract update hint
  • Fixed issue with identifyable items never beeing loaded into the Archeologist’s item list (Shop UI)
  • Fixed issue with bounty contract progress trackers not always beeing visible while browsing the contracts list
  • Fixed issue with some mouse cursor hints not beeing enabled while using certain consumable items in the inventory window
  • The Travel Station now show mission locations for Ch1 sub-chapter ”Research Facility” aswell
  • The ”+” mouse cursor icon is now rendered properly when an Item Tier Modifier item is selected in the player’s inventory
  • Loot buttons no longer remain highlighted if they were pressed or selected at the same moment as all icons were hidden (Player let go of the ‘V’-key.)
  • The map transition points / Access points now always display the accurate name of the current map while visible

//Visuals

  • Adjusted the position of the muzzle flashes of some ranged weapons that emitted particles at incorrect position
  • Adjusted the position of the Enforcer’s Bash attack particle system that is fired when the attack is cast
  • Repaired clipping geometry in some world chunks of Ch3. Armory
  • Repaired clipping geometry in some world chunks of Ch3. Maintenance
  • Removed deprecated particle system in some world chunks of Ch3. Maintenance
  • Fixed issues with some border masks not beeing disabled as necessary when the player progress in the first Cargo Bay map
  • The camera no longer shakes during the game’s end credits screen

//Unsorted

  • Fixed an issue with AI ragdoll physics not beeing disabled even though the AI’s corpse weren’t in it’s active state [Massive performance improvement]
  • Repaired a bug that made the Achievment system fail validation on game start-up for the first time after a game update has been installed
  • Ability tooltips now show correct cooldown for every attack-mode of all abilities