[Table of Content]
9.1.0 – The IGCC
9.1.1 – The IGSF
9.2.0 – Sindre
9.2.1 – Transire Tower
9.3.0 – The Random and the purpose
9.3.1 – Map Layouts
9.3.2 – World Events
9.3.3 – Master Monsters
9.3.4 – Loot Generation
The InterGlobe Colonization Corporate was formed near the end of the planet Earth, they were originally a small task force of leading scientists that tried to figure out ways to make other planets habitable in hope of saving mankind from the disasters of Earth. Despite their lack of time they did manage to save more lives than what was expected.
The task force maintained a key role in the aftermath of the Earth in order to continue the maintenance of the new colonies and habitable zones established on Mars and worked directly under the Mars Governements directives for several decades however the task force was later acquisitioned by private interest.
The first colony was placed on Mars, and by the time it was fully functional and the remaining mankind had been transported to live there the TF10-2 task force required far more personell to maintain the station, it would have been extremely expensive for the Mars governement and there weren’t many people in their ranks that they could offer. Although, there were public interests involved in this and in the end the governement was offered a large
amount of credits for the staff of TF10-2, aswell as the future maintenance of the colony. An offer not possible to refuse, the maintenance was taken over by Greg Labeur.
The TF10-2 hired thousands of people over the coming years, all over Mars, and soon came to be the biggest corporate on the planet. Apart from maintenance of the colony, TF10-2’s scientists and engineers developed more effective ways to produce oxygen and modify the habital conditions and climate to be increasingly human friendly.
-Excerpt from ”History of the IGCC”
As part of a new company the idea of colonizing more planets and even extract resources from them grew larger and within the span of not even 100 years the new company had grown to be one of the largest actors across the entire galaxy, mainting several colonies and managing resource extraction and excavations on countless planets.Over the years the IGCC corporate expanded the number of branches and by now also include their own private army and security forces, InterGlobe Security Forces (IGSF), all resource extraction and excavation crew belong to their subsidiary InterGlobe Extraction Unit (IGEU) while all maintenance and research personell remain in the main IGCC branch.
The IGSF section was established in 2246 as a response to the rising crime-rates on Section13SX stations. The IGCC had tried to hire contractors for the security job’s since 2230, but most contractors were undisciplined, their staff on minimum wages, and their forces were quite big contributors to the crime rates.
Therefore the IGSF was formed, structured just like any other military force with strict discipline. The IGSF have troops deployed on all 315 of the IGCC colonies, aswell as 40 high-value resource extraction facilities.
With good renown, the IGSF forces have also been hired by other organisations for security and surveillance-related missions.
In total there are 430’000 employees to keep the section afloat.
..More info coming soon..
9.2.1> Transire Tower
..More info coming soon.
9.3.0> The Random and the Purpose
For a more rewarding gameplay and higher replayability-value, alot of the gameplay and the world is randomized. It revolves everything in between map layouts to monster encounters, events and loot generation.
9.3.1> Map Layouts
The majority of the maps in Loot Burn Kill Repeat are loaded with a random map layout, giving a greater replayability value and a more varied game experience when revisiting a map.
Your character progression and game state is automatically saved each time you enter a map but can also be saved manually with the game menu. However, if you save and close the game in the middle of a map your character will be moved back to the map entry point when loading the game again, due to the layout randomization.
9.3.2> Master Monsters
Throughout the game you will encounter master- and champion monsters, aka. mini-bosses. Apart from the monster’s stats values beeing greatly increased they are also given a random amount of special attacks and/or buffs of random type. You can read more about masters, champions and monsters in general here.
9.3.3> World Events
Each chapter of Loot Burn Kill Repeat contain a number of arenas of varying difficulties, rewards and opportunities. The arena’s are part of the map layouts and therefore all arena’s can’t be discovered on a single play-through, and most of them offer a good reward so exploring the maps could be quite useful. You can read more about arenas here.
9.3.4> Loot Generation
..More info coming soon..